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Digimon v pet version 1
Digimon v pet version 1




digimon v pet version 1 digimon v pet version 1

In this example, your Digimon must defeat 5 or more Stage VI Digimon in order for it to evolve on this path. Stage VI is more commonly referred to as Ultimate or Mega. In order to evolve to Digimon with this requirement, you must defeat a specific number of Stage VI Digimon. In this example, the Digimon can be level 1, 2, 3, 4 or 5 and still meet the requirement for this evolution. This can either be a single number if only one level will work, or a range. What the required levels for this evolution are. In the example to the left, 2 effort hearts are required, but 3 or 4 will also work.

#DIGIMON V PET VERSION 1 FULL#

The number of full hearts indicates how many effort hearts are required, while half hearts indicate that an effort heart is optional. How many effort hearts are required to evolve. For evolving into Stage VI or VI+, more than 5 care mistakes will immediately kill your Digimon when it is time for it to evolve. For evolving into Stage III or IV, if 4 Care Mistakes are indicated as working for evolution, more than 4 Care Mistakes will also work. In the example to the left, 1 care mistake is required, but 2 or 3 will also work, though 4 will not. The number of full skulls indicates how many care mistakes are required, while half skulls indicate that a care mistake is optional. The Digimon will wake up, with no effect on the counters.How many care mistakes are required to evolve. If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day.Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.It is necessary to wait until it loses a hunger heart before overfeeding it again. To overfeed, stuff the Digimon with food until it won't eat anymore.(Where there's an upper limit on the training requirement, be careful of this.) It's counted if you win, if you lose, or even if you cancel in the middle. A training session is counted whether or not you complete all 5 rounds.Accumulating up to 4 piles of poop has no effect at all.Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake. However, if BOTH hunger and strength run out, it's still only one care mistake. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. When its hunger hearts run out, the call icon lights up.The requirements for Perfect Digimon are unknown at this time.So, for example, nothing that happens to the newly hatched Digimon affects growth at all. The counters are reset when the Digimon evolves.Numemon: Fight 15+ battles with a victory ratio 80% or more.Tyranomon/Meramon/Seadramon: Fight 15+ battles with a victory ratio 80% or more.Greymon/Devimon/Airdramon: Fight 15+ battles with a victory ratio 80% or more.Agumon/Betamon: When you do not fulfill the requirements of other Digimon.Betamon: 4+ Calls, Train 8-31, Overfeed 4+, 0-8 Sleep Disturbance.Betamon: 4+ Calls, Train 8-31, Overfeed 0-3, 9+ Sleep Disturbances.Agumon: 4+ Calls, Train 16+, Overfeed 3+, 0-6 Sleep Disturbances.Agumon: 4+ calls, Train 5-15, Overfeed 3+, 0-4 Sleep Disturbances.






Digimon v pet version 1